Pre-seed · software core built
ZeroState Labs · Companion

An offline AI companion that remembers you.

Companion is a small device that listens, remembers and stays close — entirely offline. It began as quiet company for older adults living alone. The same engine is now becoming a companion for children, with original characters and parental controls that live on the device itself.

OfflineNo cloud, no subscription, no line out of the house
No cameraA decision, not a missing feature
Two audiencesOlder adults, and children with a parent in charge
Stage A doneThe conversation and memory core already works
The idea

You don't need a genius. You need someone who's there.

An older adult reminiscing about a trip decades ago, and a child chattering about their football game, are not asking for a research assistant. They are asking to be heard, remembered and delighted by a familiar voice. That is a job a small, inexpensive, entirely on-device model already does well, without a data centre, a subscription or a line to the outside world.

Small model, warm company

A few billion parameters is enough

Running on the device itself, a small model handles memory-aware, in-character conversation. It does not need to be brilliant. It needs to be present and consistent.

Nothing leaves the room

There is no server

No raw audio, text or memory ever reaches a server, because there is no server. Conversations happen, and stay, on the device and in the family's hands.

Narrower is safer

Fewer ways to go wrong

A model with a smaller range of capability has a smaller range of failure modes. That matters everywhere and matters most with children.

Who it is for

The same idea, built for two different people.

One device family, one shared engine, pointed at two audiences with very different needs, and given the controls each of them actually requires.

Companion

For living alone, well

Quiet company for older adults. A private, always-on-device listener that remembers who you are and what you told it last time. Not a smart speaker. A presence.

  • Conversations stay private by default. Family sees that she is talking and for how long, never what she said.
  • Built for low-power, low-cost embedded hardware so it can live in a home affordably.
  • The persona engine already runs a fully realised companion for elder users.
Companion for Kids

Grown up for someone smaller

The extension: original characters and real parental controls. Four in-house characters built to hit the warm notes of a favourite cartoon without renting one.

  • Skye, a gentle ice-realm princess. The Timberfolk, seven small forest craftsmen. Fenn, a quick-witted trickster. Nightlight, the bedtime companion.
  • Every character remembers each child separately and never asks them to keep a secret from a parent.
  • A parent dashboard shows exactly what the device knows.
How it works

A soft toy on the outside. A quiet hub behind it.

Companion is not one box trying to be everything. It is two simple parts, split the way a real home actually works.

The plush

The part that gets hugged

A soft toy, or for the eldercare version a simpler tabletop companion, holding only a microphone and a speaker. No camera, no screen, no compute of its own to worry about. It talks to the hub over local wireless with no internet involved.

The hub

Where the thinking happens

A small local unit, plugged in and out of sight, that holds the model, the memory and the household's characters. Splitting the toy from the hub keeps the huggable part cheap and lets one hub carry several characters or several children's profiles without buying new hardware.

Trust is the product

The rules don't bend for either audience.

These are not settings a family has to go and find. They are the shape the product is built in.

Offline, by defaultNo internet connection is needed in normal operation. There is no cloud round-trip to fail, slow down or listen in.
No camera. Ever.Not a missing feature, a decision. It applies to the eldercare device and matters even more for a children's one.
Privacy scales with who is talkingA child's conversations are visible to their parent. An adult's conversations are visible to nobody, family included.
Never a secret-keeperCompanion never asks a child to keep something from a parent and never positions itself as a replacement for a caregiver's attention.
A gentle redirect, not a wrong answerMedical, legal or crisis topics trigger a scripted "let's go find a grown-up", every time.
Two-factor, on-deviceParental controls are enforced on the device itself behind a PIN, not only in an app a child could avoid opening.
Where we are

One roadmap. Most of it is already behind us.

Companion for Kids is not a rebuild. It runs on the same staged plan already proving itself with the eldercare product, reusing the same model, memory system and persona engine. The hardest question, whether a tiny offline model makes a good companion, is already answered.

Stage A
Software coreProve the conversation and memory architecture works at all.Done
Stage B
Field prototypeTest characters and parental controls on a tablet before spending on hardware.Underway
Stage C
Embedded portProve the experience survives on roughly $60 of real hardware.Planned
Stage D
Form factor and pilotA real plush device with real families, not just a lab bench.Planned
Stage E
Refinement and launchToy safety, child privacy law, and ship it.Planned
Questions

Things people ask first.

Does Companion need an internet connection?

No. In normal operation Companion works with no internet connection at all. The language model, the memory and the character engine run on a small hub inside the home. There is no cloud round-trip to fail, slow down or listen in.

Does it have a camera?

Never. Companion holds only a microphone and a speaker. That applies to the eldercare device and matters even more for a children's one.

Can family members read what an older adult said to it?

No. Family can see that she is talking and for how long, never what she said. There is no transcript, summary or content available to anyone. An older adult is entitled to the same conversational privacy as any other adult.

What can a parent see for the children's version?

Everything. A parent dashboard shows exactly what the device knows about the child, because the parent owns the account. Companion never asks a child to keep a secret from a parent, about anything, and parental controls are enforced on the device behind a PIN rather than in an app a child could avoid opening.

What happens if a child raises a medical, legal or crisis topic?

It does not get an in-character answer. Those topics trigger a scripted "let's go find a grown-up" response, every time.

How big is the AI model?

A few billion parameters, running on the device. That is enough for memory-aware, in-character conversation. Nobody in this audience is asking Companion to solve a maths problem, and a model with a narrower range of capability has a narrower range of ways to go wrong.

Can I buy one?

Not yet. The software core is built and proven. Field prototypes on a tablet are underway, and the embedded port onto roughly $60 of hardware is the next stage. Create an account and request access to follow the build, or contact us about the pre-seed round.

Full project site

This page is the public summary. The rest is behind a sign-in.

Companion is being built in the open with a small group of collaborators and early supporters. Create a free ZeroState Labs account, request access, and once it is approved this address opens up to:

  • Both white papers: the eldercare spec and Companion for Kids v1.1
  • Technical documentation: feature log, hub hardware reference, case research and the full progress log
  • The dashboard demo and the character library
  • The roadmap gates, the regulatory read and the ask
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